Wiktor used Quixel’s Megascans, something that is quite obvious from the gorgeous textures that accompany this map. In case his name sounds familiar, Wiktor was the man behind a recent Counter-Strike remake in Unreal Engine 4. As such, this project showcases what a next-gen Silent Hill 2 remake could look like. What’s really cool here is that Wiktor used Ray Tracing in order to bring life to this scene. Quixel’s 3D artist and Art Lead, Wiktor OhmanPRO, has shared some really cool screenshots from a remake of the Silent Hill 2 bathroom scene in Unreal Engine 4.
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